Company of Heroes 2 Guide
2013 ยท Real-time tacticsDigital cover

Game guides
| Guide | What you will find |
|---|---|
Getting started | Keep territory useful and preserve squads between engagements. |
Cover & sight | Control approaches without letting a single firing arc pin the whole army. |
Core units | Compare the roles and limitations of Company of Heroes 2 forces. |
Armor & anti-tank | Give armor vision, a protected escape route and a counter to enemy vehicles. |
Campaign & weather | Handle mission-specific conditions without assuming every multiplayer map uses them. |
At a glance
| Focus | What to know |
|---|---|
| Keep squads alive | Retreat before a wipe so experience and equipment survive. |
| Read territorial connections | A captured area may be cut off from resource income. |
| Cover the tank's weaknesses | Infantry, anti-tank guns and repairs belong beside armored advances. |
Core units View guide โ
| Name | Role | At a glance |
|---|---|---|
| Conscripts | Soviet infantry | Capture territory and support Soviet combined-arms positions. |
| Combat Engineers | Soviet support infantry | Repair vehicles, build field defenses and use available equipment. |
| Maxim team | Soviet machine gun | Suppresses infantry within its firing arc. |
| Grenadiers | Wehrmacht infantry | Capture territory and form a core German infantry force. |
| Pioneers | Wehrmacht support infantry | Repair, construct and support defensive positions. |
| MG42 team | Wehrmacht machine gun | Controls an approach through suppression and a firing arc. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Capture a workable territory network โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Company of Heroes 2: game and edition overview | store.steampowered.com |
Getting started
Cover & sight
Core units
Campaign & weather