Final Fantasy III Guide
1990 · Job-system RPGGame guides
| Guide | What you will find |
|---|---|
Getting started | Build a balanced party and understand the systems used by the 2D Pixel Remaster. |
Characters | Identify the 2D heroes and the helpers who guide the crystal journey. |
Job unlocks | Compare job roles, crystal progression and the late Ninja and Sage options. |
Bosses & jobs | Solve Mini routes, barrier changes and splitting enemies with the right tools. |
Airships & Eureka | Track travel upgrades and prepare for the late-game dungeons. |
At a glance
| Focus | What to know |
|---|---|
| Change jobs with the obstacle | Mini, Hein, Garuda and splitting enemies each suggest a specific tool. |
| Check spell-level charges | Magic uses separate reserves for different spell levels. |
| Prepare before the final route | Eureka and optional summons can strengthen the party for the last dungeons. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Warriors of Light | Four customizable heroes | The 2D protagonists share access to crystal jobs. |
| Cid | Engineer | An important source of airship help. |
| Princess Sara | Sasune ally | Helps drive the early curse storyline. |
| Desch | Traveling ally | Connected to the ancient machinery of the floating continent. |
| Doga | Sage | Guides the later journey. |
| Unei | Sage | Helps the party gain access to later objectives. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Start with a balanced set of crystal jobs → |
| Job unlocks | Unlock jobs through crystals and Eureka → |
| Bosses & jobs | Treat Mini as a party-building puzzle → |
| Airships & Eureka | Use each airship for its intended access → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Final Fantasy III: game and edition overview | store.steampowered.com |

Getting started
Characters
Job unlocks
Airships & Eureka