Plants vs. Zombies Guide
2009 ยท Lane-based tower defenseGame guides
| Guide | What you will find |
|---|---|
Beginner strategy | Build enough income to keep every threatened lane covered. |
Stage environments | Change the seed selection when the board changes. |
Zombie counters | Prepare an answer for the previewed zombie instead of reacting after it reaches the house. |
Modes & upgrades | Choose a side mode and spend coins on upgrades that help your next goal. |
Plants | Plants vs. Zombies reference: Sunflower, Peashooter, Wall-nut and the rest of this plants directory. |
At a glance
| Focus | What to know |
|---|---|
| Grow sun before spending heavily | A protected economy funds every replacement and emergency plant. |
| Preview the zombies | Choose seed packets for the threats shown before the level. |
| Adapt to the board | Night, water and the roof each change the useful plant choices. |
Plants View guide โ
| Plant | Role | At a glance |
|---|---|---|
| Sunflower | Sun producer | Costs 50 sun and supplies recurring sun. |
| Peashooter | Basic ranged plant | Costs 100 sun and attacks down its lane. |
| Wall-nut | Defensive plant | Costs 50 sun and delays chewing zombies. |
| Potato Mine | Delayed explosive | Costs 25 sun and needs time to arm. |
| Cherry Bomb | Emergency explosive | Costs 150 sun for an immediate area blast after planting. |
| Lily Pad | Pool support | Costs 25 sun and supports ordinary plants in water. |
| Cabbage-pult | Lobbed attacker | Costs 100 sun and works well with roof geometry. |
| Puff-shroom | Short-range mushroom | Costs no sun and sleeps during daytime without awakening support. |
Quick answers
| Topic | Go straight to |
|---|---|
| Beginner strategy | Plant income before expensive damage โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Plants vs. Zombies: game and edition overview | store.steampowered.com |

Beginner strategy
Stage environments
Zombie counters
Modes & upgrades